Books (Monographs)

Transmedial Narratology and Contemporary Media Culture. Lincoln: University of Nebraska Press 2016.

Reviewed in Diegesis, Journal of Graphic Novels and Comics, Style.

Transmediale Narratologie. Eine Einführung. Münster: LIT 2017/forthcoming.

Books (as Editor)

Edited with Maike Sarah Reinerth: Subjectivity across Media. Interdisciplinary and Transmedial Perspectives. New York: Routledge 2016.

Edited with Klaus Sachs-Hombach: Game Studies. Aktuelle Ansätze der Computerspielforschung. Köln: Herbert von Halem 2015. [Table of Contents.]

Reviewed in c't, KULT_online, Medien & Kommunikationswissenschaft, MEDIENwissenschaft, r:k:m, spieleforschung.de, [Statement].

Edited with Marie-Laure Ryan: Storyworlds across Media. Toward a Media-Conscious Narratology. Lincoln: University of Nebraska Press 2014. [Table of Contents.]

Reviewed in Big Muddy, Enthymema, Gramma: Journal of Theory and Criticism, Image [&] Narrative, Jahrbuch für Literatur und Ästhetik, Style, University of Bukarest Review, Zeitschrift für Anglistik und Amerikanistik, Zeitschrift für Fantastikforschung, Zeitschrift für Medienwissenschaft.

Edited with Daniel Stein: From Comic Strips to Graphic Novels. Contributions to the Theory and History of Graphic Narrative. Berlin: De Gruyter 2013. 2nd edition 2015. [Table of Contents.]

Reviewed in Anglia, DIEGESIS, European Comic Art, Image [&] Narrative, ImageText 7.3, ImageText 7.4, MEDIENwissenschaft, KULT_online, Scandinavian Journal of Comic Art, Style.

Edited with Olaf Grabienski and Till Huber: Poetik der Oberfläche. Die deutschsprachige Popliteratur der 1990er Jahre. Berlin: De Gruyter 2011. [Table of Contents.]

Reviewed in literaturkritik.de, Glarean Magazin.

Edited with Hannah Birr and Maike Reinerth: Probleme filmischen Erzählens. Münster: LIT 2009. [Table of Contents.]

Reviewed in IASL online, Novoe Literaturnoe Obozrenie.

Edited with Klaus Bartels: Computer/Spiel/Räume. Materialien zur Einführung in die Computer Game Studies. Hamburg: Universität Hamburg 2007. [Download.]

Journal Issues (as Guest-Editor)

Edited with Lukas Wilde: Mediality and Materiality of Contemporary Comics. Special Issue Journal of Graphic Novels and Comics 7.3 (2016).

Transmedial Worlds in Convergent Media Culture. Special Issue Storyworlds. A Journal of Narrative Studies 7.2 (Winter 2015). [JStor; Muse.]

Edited with Benjamin Beil and Klaus Sachs-Hombach: Media Convergence and Transmedial Worlds (Part 3)/Medienkonvergenz und transmediale Welten (Teil 3). Special Issue 22 IMAGE (July 2015).

Edited with Benjamin Beil and Klaus Sachs-Hombach: Media Convergence and Transmedial Worlds (Part 2)/Medienkonvergenz und transmediale Welten (Teil 2). Special Issue 21 IMAGE (January 2015).

Edited with Benjamin Beil and Klaus Sachs-Hombach: Medienkonvergenz und transmediale Welten (Teil 1)/Media Convergence and Transmedial Worlds (Part 1). Special Issue 20 IMAGE (July 2014).

Articles

2016

With Lukas Wilde: "Introduction. Mediality and Materiality of Contemporary Comics." In: Jan-Noël Thon/Lukas Wilde (Eds.): Mediality and Materiality of Contemporary Comics. Special Issue Journal of Graphic Novels and Comics 7.3 (2016): 233-241.

With Maike Sarah Reinerth: "Introduction. Subjectivity across Media." In: Maike Sarah Reinerth/Jan-Noël Thon (Eds.): Subjectivity across Media. Interdisciplinary and Transmedial Perspectives. New York: Routledge 2016 (pp. 1-25).

"Narrative Comprehension and Video Game Storyworlds." In: Bernard Perron/Felix Schröter (Eds.): Video Games and the Mind. Essays on Cognition, Affect and Emotion. Jefferson: McFarland 2016 (pp. 15-31).

2015

"Converging Worlds. From Transmedial Storyworlds to Transmedial Universes." In: Jan-Noël Thon (Ed.): Transmedial Worlds in Convergent Media Culture. Special Issue Storyworlds. A Journal of Narrative Studies 7.2 (2015): 21-53.

With Klaus Sachs-Hombach: "Einleitung. Game Studies und Medienwissenschaft." In: Klaus Sachs-Hombach/Jan-Noël Thon (Eds.): Game Studies. Aktuelle Ansätze der Computerspielforschung. Cologne: Herbert von Halem 2015 (pp. 9-27).

"Game Studies und Narratologie." In: Klaus Sachs-Hombach/Jan-Noël Thon (Eds.): Game Studies. Aktuelle Ansätze der Computerspielforschung. Cologne: Herbert von Halem 2015 (pp. 104-164).

"Guest Editor's Column." In: Jan-Noël Thon (Ed.): Transmedial Worlds in Convergent Media Culture. Special Issue Storyworlds. A Journal of Narrative Studies 7.2 (2015): ix-xv.

"Narratives across Media and the Outlines of a Media-Conscious Narratology." In: Gabriele Rippl (Ed.): Handbook of Intermediality. Literature - Image - Sound - Music. Berlin: De Gruyter 2015 (pp. 439-456).

2014

"Fiktionalität in Film- und Medienwissenschaft." In: Tobias Klauk/Tilmann Köppe (Eds.): Fiktionalität. Ein interdisziplinäres Handbuch. Berlin: De Gruyter 2014 (pp. 443-466).

"Immersion"; "Mediality"; "Narrativity." In: Marie-Laure Ryan/Lori Emerson/Benjamin J. Robertson (Eds.): Johns Hopkins Guide to Digital Media. Baltimore: Johns Hopkins University Press 2014 (pp. 269-272; 334-337; 351-355).

With Marie-Laure Ryan: "Storyworlds across Media. Introduction." In: Marie-Laure Ryan/Jan-Noël Thon (Eds.): Storyworlds across Media. Toward a Media-Conscious Narratology. Lincoln: University of Nebraska Press 2014 (pp. 1-21).

"Subjectivity across Media. On Strategies of Subjective Representation in Contemporary Feature Films, Graphic Novels, and Computer Games." In: Marie-Laure Ryan/Jan-Noël Thon (Eds.): Storyworlds across Media. Toward a Media-Conscious Narratology. Lincoln: University of Nebraska Press 2014 (pp. 67-102).

"Toward a Transmedial Narratology. On Narrators in Contemporary Graphic Novels, Feature Films, and Computer Games." In: Jan Alber/Per Krogh Hansen (Eds.): Beyond Classical Narration. Transmedial and Unnatural Challenges. Berlin: De Gruyter 2014 (pp. 25-56).

With Felix Schöter: "Video Game Characters. Theory and Analysis." Diegesis 3.1: 40-77. [Download.]

2013

With Daniel Stein: "Introduction. From Comic Strips to Graphic Novels." In: Daniel Stein/Jan-Noël Thon(Hg.): From Comic Strips to Graphic Novels. Contribution to the Theory and History of Graphic Narrative. Berlin: De Gruyter 2013 (pp. 1-23).

With Felix Schröter: "Simulierte Spielfiguren und/oder/als mediale Menschenbilder." In: Jens Eder/Joseph Imorde/Maike Sarah Reinerth (Eds.): Medialität und Menschenbild. Berlin: De Gruyter 2013 (pp. 119-143). [Download.]

"Who's Telling the Tale? Authors and Narrators in Graphic Narrative." In: Daniel Stein/Jan-Noël Thon (Eds.): From Comic Strips to Graphic Novels. Contribution to the Theory and History of Graphic Narrative. Berlin: De Gruyter 2013 (pp. 67-99).

2012

With Jens Eder: "Digitale Figuren in Kinofilm und Computerspiel." In: Harro Segeberg (Ed.): Film im Zeitalter neuer Medien II. Digitalität und Kino. München: Wilhelm Fink 2012 (pp. 139-181). [Download.]

2011

With Olaf Grabienski and Till Huber: "Auslotung der Oberfäche." In: Olaf Grabienski/Till Huber/Jan-Noël Thon (Eds.): Poetik der Oberfläche. Die deutschsprachige Popliteratur der 1990er Jahre. Berlin: De Gruyter 2011 (pp. 1-10).

"Computerspiele und der War on Terror." In: Norbert Greiner/Felix Sprang (Eds.): Lesarten des Terrorismus Trier: Wissenschaftlicher Verlag 2011 (pp. 227-241). [Download.]

2009

"Computer Games, Fictional Worlds, and Transmedia Storytelling. A Narratological Perspective." In: John R. Sageng (Ed.): Proceedings of the Philosophy of Computer Games Conference 2009. Oslo: University of Oslo (pp. 1-6). [External download.]

"Mind-Bender. Zur Popularisierung komplexer narrativer Strukturen im amerikanischen Kino der 1990er Jahre." In: Sophia Komor/Rebekka Rohleder (Eds.): Post-Coca-Colanization. Zurück zur Vielfalt? Frankfurt a.M.: P. Lang 2009 (pp. 171-188). [Download.]

"Perspective in Contemporary Computer Games." In: Peter Hühn/Wolf Schmid/Jörg Schönert (Eds.): Point of View, Perspective, and Focalization. Modeling Mediation in Narrative. Berlin: De Gruyter 2009 (pp. 279-299). [Download.]

"Zur Metalepse im Film." In: Hannah Birr/Maike Sarah Reinerth/Jan-Noël Thon (Eds.): Probleme filmischen Erzählens. Münster: LIT 2009 (pp. 85-110).

"Zur Struktur des Ego-Shooters." In: Matthias Bopp/Rolf F. Nohr/Serjoscha Wiemer (Eds.): Shooter. Eine multidisziplinäre Einführung. Münster: LIT 2009 (pp. 21-41). [Unfortunately, an incorrect version of the text has been printed. You can find the correct version here.]

2008

"Immersion Revisited. On the Value of a Contested Concept." In: Amyris Fernandez/Olli Leino/Hanna Wirman (Eds.): Extending Experiences. Structure, Analysis and Design of Computer Game Player Experience. Rovaniemi: Lapland University Press 2008 (pp. 29-43). [Download.]

2007

"Kommunikation im Computerspiel." In: Simone Kimpeler/Michael Mangold/Wolfgang Schweiger (Eds.): Die digitale Herausforderung. Zehn Jahre Forschung zur computervermittelten Kommunikation. Wiesbaden: VS Verlag 2007 (pp. 171-180). [Download.]

"Schauplätze und Ereignisse. Über Erzähltechniken im Computerspiel des 21. Jahrhunderts." In: Corinna Müller/Irina Scheidgen (Eds.): Mediale Ordnungen. Erzählen, Archivieren, Beschreiben. Marburg: Schüren 2007 (pp. 40-55). [Download.]

"Simulation vs. Narration. Zur Darstellung fiktionaler Welten in neueren Computerspielen." In: Andreas Becker/Doreen Hartmann/Don C. Lorey/Andrea Nolte (Eds.): Medien - Diskurse - Deutungen. Beiträge des 20. Film- und Fernsehwissenschaftlichen Kolloquiums. Marburg: Schüren 2007 (pp. 68-76). [Download.]

"Unendliche Weiten? Schauplätze, fiktionale Welten und soziale Räume heutiger Computerspiele." In: Klaus Bartels/Jan-Noël Thon (Eds.): Computer/Spiel/Räume. Materialien zur Einführung in die Computer Game Studies. Hamburg: Universität Hamburg 2007 (pp. 29-60). [Download.]

2006

"Communication and Interaction in Multiplayer First-Person-Shooter Games." In: Giuseppe Riva et al. (Eds.): From Communication to Presence. Cognition, Emotions and Culture towards the Ultimate Communicative Experience. Festschrift in honor of Luigi Anolli. Amsterdam: IOS Press 2006 (pp. 239-261). [External download (page numbers +4).]

"Immersion revisited. Varianten von Immersion im Computerspiel des 21. Jahrhunderts." In: Christian Hißnauer/Andreas Jahn-Sudmann (Eds.): Medien - Zeit - Zeichen. Beiträge des 19. Film- und Fernsehwissenschaftlichen Kolloquiums. Marburg: Schüren 2006 (pp. 125-132). [Download.]

"Toward a Model of Perspective in Contemporary Computer Games." [External download.]

Foto Jan-Noël Thon

Foto Jan-Noël Thon